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It takes some scrutinizing, I can see the slight differences, although I haven't
even tried this myself yet and so don't know if the float values would be the
same or not. I guess if there were a "difference" it is the highlight diffusion
being sometimes more, sometimes less, depending on the angle of light source to
the object surfaces. In a similar way to how angle dependant reflection works
maybe. Or did I read that somewhere?
Bob
"Eric Freeman" <eri### [at] datasync com> wrote in message
news:3898fd13@news.povray.org...
| "Bob Hughes" <omn### [at] hotmail com?subject=PoV-News:> wrote in message
| news:3898cbf2@news.povray.org...
| >
| > I think you should try 'reflect_metallic' in the
| > 'specular' version just to compare directly
| > across then.
|
| Here it is. But since the "#version unofficial MegaPov 0.4;" statement must
| come before the "#declare FinishName = ...." statement this image also uses
| the new 0.4 features that share the "reflection" keyword with official POV.
| As you can see, this looks just like the Mega 0.4 version, so I guess it is
| these features and not blinn that make the big difference.
|
| Eric
| --------------------
| http://www.datasync.com/~ericfree
| --------------------
| "The whole problem with the world is that fools and fanatics are always so
| certain of themselves, but wiser people so full of doubts."
| --Bertrand Russel
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